04-24-2010, 08:25 PM | #21 | ||
Hold mah beer!
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No, some post processing has value, but it is beyond the photography as an art aspect and more to do with marketing and production. Dude, you are an internet expert.... You are just the same as us. Yes, it is an internet fad and it's fading from it's hey day thank god. Not as many people are using it anymore. I am seeing more and more threads referring to not using "HDR trickery" than I am seeing HDR threads.
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04-24-2010, 08:27 PM | #22 | ||
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Not really, because HDR is shitty, so you can really do it with anything. Nothing really lends itself well to that crap.
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04-24-2010, 08:53 PM | #23 | |
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your whole argument is that HDR is shit because of what? that it changes the photo... but then say that a little post processing is ok... sorry... can't have it both ways. either Photos should be untouched (even in camera) or any type of post processing is ok (not saying you have to like it... ) sounds like someone who has no experience with actually trying it |
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04-24-2010, 09:33 PM | #24 | ||
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I think HDR is shit because most of it is ugly and looks retarded. The ones that aren't are ones that you can't usually tell anything is been done to them, so it's not even worth doing. Dude, you have no idea how much time I have spent messing with filters and messing with light maps to adjust the lights and the darks of models. I burnt myself out on that shit long before I came onto TWF. You can ask my wife, before my TWF addiction, all I did was create shit for this video game and play that game.
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04-26-2010, 11:14 AM | #25 | |
put it THIS way
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trip you can bash whatever you want, but most HDR you are seeing is the more artsy / photochoppy of the two ways to merge THE SAME PHOTO. the realistic method takes takes all of the raw data that the equipment captures (but yet cannot visually reproduce it because it is 32 bit image), and recombines them to show details closer to how the naked eye would see it.
so your argument that it is bad equipment is bunk, the equipment actually captures it, but you cant see it all on a 2d screen, thats why it is a RAW. by processing it via HDR, you are able to pull out the details in the lights and darks like you would see it. all of the HDR shots with the crazy colors etc is the "fad" , that can have it's place, but that is all opinion.
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04-26-2010, 11:25 AM | #26 | |
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04-26-2010, 11:30 AM | #27 | |
put it THIS way
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you can do it nicely with one photo that is a raw.
the white point and the black point are sliders that people have control of, so when you see it done poorly (to your taste) its people who are starting out , and trying to learn to do it better.
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04-26-2010, 11:35 AM | #28 |
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The white and black sliders are adding data that wasn't there to get your result. That is editing a photo, the same as any photoshop filter. A true HDR photo is taken in different exposures and is true data, not post editted to get a false HDR.
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04-26-2010, 11:55 AM | #29 | |
put it THIS way
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not really, where are you getting that definition from?
from what i have read, as linked in the first reply, the images need to be either Tone Mapped or Tone compressed (unreal / realitstic) to get the desired result.
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04-26-2010, 12:11 PM | #30 |
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Because you are adding false dyanmic range into the single photo. Your dyanmic range is determined by the the difference between the lightest and darkest areas. If you are adding data to give yourself more light and more dark to create your image, then that is not realistic. By shooting the same photo in different exposures, you are capturing a more realistic light source.
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